Mortem et Gloriam Wiki

A listing of terms that you may come across and which may puzzle you to begin with.

TUGs – “Tactical Unit Group”; basically, a tabletop unit of main battle troops i.e. not skirmishers.

SUGs – “Skirmish Unit Group”; a skirmisher unit.

Flexibles – a type of unit that can switch in game between a fighting formation and a skirmish one.

PBS – “Pre-Battle System”; a pre-game sequence that decides who is the invader and who is the defender, what terrain is on table, and if either side is outscouted. AT the end of this both armies are deployed and ready to go.

KaB – “Kill a Base” test; sort of a morale test where a roll is made when certain circumstances occur such as a friendly unit braking, a general being killed or if your unit is burst through. One of the coloured dice is rolled, colour depending on the quality of the unit affected, and this may result in an extra wound or even a base being lost.

VMD – “Variable Move Distance”; troops who are evading chargers roll a d6 and their move distance may be longer or shorter than their normal move. Adds some uncertainty and is a decision point.

Skulls, skull off, skulled me etc. – various “slang” terms for when a Skull is rolled on the dice resulting in a base being lost.

Dev Chargers – shorthand term for troops with the Devastating Chargers characteristic making them more impactful in the charge but they can also charge without being ordered to do so.

The Coloured Dice

There are five colours for combat (whether shooting or melee); these are the “skull dice” and as you get into better and better situations you will roll better dice.

The dice have 4 symbols on them in a different mix on each colour: Skull, Cross (swords/arrows), S and blank. The Cross is damage, and the Skull is serious damage. The S is for special effects for each period.

The dice progress from Black (worst) to Red (best) and this table shows which symbols are on each.


Some of the other terms that are commonly used in discussions by MeGers are the Characteristics that troop types can have, there is an exert from the rules covering these can be found here -